
Everfall
Controls:
WSAD / Arrow keys for movement
MOUSE - Aiming the leaf-sucker
LEFT MOUSE BUTTON - Hold to activate leaf vacuum :D
SPACE - For interacting with certain objects / advance dialogue
*There is a side quest chain outside of collecting barks, if you'd like to experience that, please do not go to Gamgam right away! The game will end as soon as you hand over the barks. Sorry for the inconvenience and thank you for the support!
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Contributors:
Programming / UI / Level Design: Piotr Matyja
https://github.com/pmatyja
2D Art Lead: Issa
https://eezabra.itch.io/
2D Art: Saidbek "Ronuu" Davlatov
https://www.artstation.com/ronuu
2D Art: Cheeru
https://www.deviantart.com/cheeru9
3D Modelling: Stuart Axline
https://beesnorter.itch.io/
Sound/Voice /Audio Implementation/Game Design: Owen Cooper
https://www.owencoopersound.com/
https://owencoopersfx.itch.io/
Music and Ambience Design: Catherine Bevan
https://soundcloud.com/cat-bevan-game-music
https://catbevan.itch.io/
Narration: Noah Lanier
Writing: Jesaya Tunggal
https://modknight.itch.io/
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Special thanks to:
Daniel Platts, for recording bass guitar
https://open.spotify.com/artist/5ZvcWgUVZ1lNdFCN3APUek
Jeremy Karam, for recording Jazz guitar
https://soundcloud.com/jeremy-karam
Le Pham, for voice acting
https://www.lepham.art/
Status | Released |
Platforms | Windows, macOS, HTML5 |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Authors | Piotr Matyja, ModKnight, Ronuu, ISSA, Catherine Bevan, OwenCooperSFX, Cheeru9, beesnorter |
Genre | Adventure |
Made with | Adobe Photoshop, Unity, Blender |
Tags | 3D, Cozy, Isometric, Low-poly |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles |
Comments
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Uploaded a new build -- v. 1.1.0
Changes:
- Created bonfire scene ending for collecting all the leaves.
- Fix leaf percentage only displaying while behind GamGam's house.
- Fix leaf percentage accuracy.
- Other various dialog and bug fixes.
Made a video
Nice prototype of the game, gives some Harvest Moon/Stardew Valley/Animal Crossing feel. Sahil said there are some minor bugs. I would add to the list:
- GamGam said the dialogue with collecting bark and shaky-shake twice to me, collecting bark was spelled diffetently but otherwise it was the same dialogue
- Having to hold mouse button to gather stuff is kind of tiring after several minutes, if you were to expand on the game I would suggest adding a trigger (ie. hold LMB to suck, press X to keep sucking until you press it again)
- When collecting leaves getting the final few to get sucked requires usually some mouse moving in different directions, maybe it could be improved (more power/wider cone if less items are present?)
- Why does the MC have the Leaf Sucker on them in the first place? not a bug, but it's not expanded upon at all.
Nice job, keep it coming
Cute game! I like the quirky characters and the art for them. The music is nice as well. Gameplay-wise, collecting the leaves works well. It’s also nice to see a few side quests!
Some feedback:
Regardless, it was a fun time! Nice job!
Thanks for playing! And thanks for the feedback. All valid points.
We were aware of most of these issues but ran out of time to address them before the Cozy Autumn Jam submission deadline.
Hopefully we can patch up the bugs and also improve the overall experience a bit :)
Good game
Thank you! Glad you enjoyed it! :)